The last cruiser for my UCM starter fleet went of the shipyard today. One of my favorite UCM cruisers, a Seattle class fleet carrier. The UCMS Midway will now form my line battlegroup giving me 3 battlegroups in total. Fleet carriers came with the nice ability to launch fleet assets to attack enemy or defend friendly ships. With a launch capacity of 3 this means the Seattle can launch 3 Squadrons (tokens) of fighter and/or bombers. Bombers are anti ship strike crafts which form up in groups and make an attack against the target which get more lethal in numbers. Fighters could be used in two different ways. They can either give friendly ships a bonus on their point defence value (a +3 per fighter token!) or they can cancel enemy fighter tokens by “occupying” them in a dogfight. Besides that the Seattle is armed with two mass driver turrets for anti ship attacks.
The second group I painted for my UCM starter fleet is a vanguard battlegroup. These groups can contain heavy tonnage ships and in my case that’s a Moscow heavy cruiser. To get the boots on the ground, to hold some objectives, there are two New Orleans frigates flying with her.
Usually I’m not that big into spaceship wargames. That’s because most of them only feature a straight up fight in the void. Dropfleet Commander on the other hand builds up conflicts and battles about conquest or reconquest of strategical objectives on planets (or space stations around them). That gives the game a really interesting playstyle in which you have to attack the enemy fleet and simultaneously drop your ground units via strike carriers to get boots on the ground. This and the gorgeous miniatures produced by Hawk Wargames finally lead me to buy a 2 player starter box.