Flames o War starter box – the Germans

I build a Panzer III with the long 5cm gun and a Panzer IV with the short 7,5cm howitzer

Since we are starting into the new 4th edition ruleset of Flames of War, I decidet to get me one of the El Alamein starter sets. Inside you will find everthing ou need to start the game. 2 German tanks (1 Panzer III and 1 Panzer IV) 3 british tanks (2 Crusader and 1 Grant), one rulebook, unit cards, dice, 2 dimentional cardboard terrain and markers and some quickstart rules.

The new plastic tanks are reall nice kits which could be build really fast. For some demo games next week I started painting the german DAK Panzer III and IV tanks. To bring some life in the one colour camoulage I tried colour modulation for the first time. Again, a reminder for me to finally gat a damn airbrush…

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By Fire and Sword – Swedish skirmish force

A friend of mine started painting a swedish skirmish force for By Fire and Sword, but never finished it. Due to lack of time he didn’t finish or played it and sold me the whole deal.

If I really hate something about painting miniatures then it’s horses. One horse per army, well thats ok but a whole cavalry unit? Nope. Horses, especially 15mm ones are my painting nemesis. I had never started By Fire and Sword (BFaS from now on) in the first place because of the huge amount of horses to paint. I like the swedish and the polish armies a lot so there are always horses. Lucky for me, my friend started his paintjob with the horses. So no horses to paint for me at all.

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Dropzone Commander – speed painting Shaltari, first glance

Well it happened again. I came across a new tabletop system and got dragged in. This time I started a Dropzone Commander Shaltari army. The game is from Hawk Wargames and shares the same universe as Dropfleet Commander. The Shaltari are the most developed alien race in the universe. The design of the vehicles is brilliant and really stands out on the battlefield. Compared to Warhammer 40k they are like a mixture between the Tau and Eldar.

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Dropfleet Commander – UCM starter fleet part 3

Dropfleet Commander_UCM Seattle class fleet carrier

UCMS Midway, Seattle class fleet carrier

The last cruiser for my UCM starter fleet went of the shipyard today. One of my favorite UCM cruisers, a Seattle class fleet carrier. The UCMS Midway will now form my line battlegroup giving me 3 battlegroups in total. Fleet carriers came with the nice ability to launch fleet assets to attack enemy or defend friendly ships. With a launch capacity of 3 this means the Seattle can launch 3 Squadrons (tokens) of fighter and/or bombers. Bombers are anti ship strike crafts which form up in groups and make an attack against the target which get more lethal in numbers. Fighters could be used in two different ways. They can either give friendly ships a bonus on their point defence value (a +3 per fighter token!) or they can cancel enemy fighter tokens by “occupying” them in a dogfight. Besides that the Seattle is armed with two mass driver turrets for anti ship attacks.

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Dropfleet Commander – UCM starter fleet part 1

Dropzone Commander_UCM Battlegroup

a pathfinder battlegroup ready for some action

Usually I’m not that big into spaceship wargames. That’s because most of them only feature a straight up fight in the void. Dropfleet Commander on the other hand builds up conflicts and battles about conquest or reconquest of strategical objectives on planets (or space stations around them). That gives the game a really interesting playstyle in which you have to attack the enemy fleet and simultaneously drop your ground units via strike carriers to get boots on the ground. This and the gorgeous miniatures produced by Hawk Wargames finally lead me to buy a 2 player starter box.

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Bolt Action – building a british army

Bolt Action_ british army_group

Bolt Action is a game which I laid my eyes upon for severel years now, but always resisted to start playing it. Until now. Our local gaming community recently came to the conclusion that we should give it a try.

Since I am a gamer who always emphasizes the design and look of the miniatures, and not the competetive gaming value, I started with a british army. At first Universal Carriers. I love them and fielded them alot back in the days when I played with british “Flames of War” forces. Secondly Highlanders. I like kilts and bagpipes, so there was really no question for me in fielding an highland army.

At first I thougt about a unit I could field. Reading through some old FoW books, I found a unit roster of the 51st Highland Division and finally chose the 5th Black Watch. Next step was buying some stuff from Warlord Games giving me a 500p starter army, the commando character blister and decals for the 51st Highland Division.

For the seargeant I used the kilt supplied within the commando blister and parts from the plastic infantry. The 2nd Lieutenant is the “Brigadier Peter Young” miniature. I just removed the rifle and replaced it with a sten gun from the plastic infantry sprue, and modeled a umbrella around his stick. I use the bagpiper “Bill Millin” as my medic, since Bolt Action has no rules for bagpipes. The carrier got some stowage parts and weapons from the plastic infantry sprue too. I changed the heads from the crew with those from the plastic infantry since they look much nicer.

After building and priming everything, I decided to start with the commanding miniatures and the carrier.

The infantry and stowage parts on the carrier were painted using Army Painter Quickshade (exept for the Kilt). Before adding the matt varnish, I applied the decals indicating them as guys from 5th Black Watch (logo of the 51st division, 2 red stripes for the 153 Brigade and the patch of the Black Watch). The only guy who didn’t got Black Watch patches is my free artillery observer. I think he comes from the artillery section and just accompanies the guys, supporting them if necessary.

I will finish the bases by the time the whole starter army is finished. Left to do are one 10 man squad, two 5 man squads, a light mortar team, and a MMG team.

cheers

Guild Ball – after action report, the first game

 

“Gooood evening ladys and lords, common folk and everybody who is watching. My name is Gary.”

“And I’m Lary. We are your hosts today.”

“We are here with you tonight, with a brand new test game of Guild Ball, and we’re hoping that this will be an exciting match.”

“Indeed Gary. We have an interesting lineup for today. Even considering that this is just a test game for both teams. Today it’s fish or meat. Both teams just consist of the captain and two players, playing for 6 victory points. For our new visitors, you get 4 VP by scoring a goal and 2 VP for taking an enemy player out.”

“And here come the players! We see Shark, Siren and Angel for the Fisherman’s Guild and Ox, Boiler and Brisket for the Butcher’s. Looks pretty out of the box to me, but we will see what we get.”

Guild Ball_AAR_Kickoff

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