Well it happened again. I came across a new tabletop system and got dragged in. This time I started a Dropzone Commander Shaltari army. The game is from Hawk Wargames and shares the same universe as Dropfleet Commander. The Shaltari are the most developed alien race in the universe. The design of the vehicles is brilliant and really stands out on the battlefield. Compared to Warhammer 40k they are like a mixture between the Tau and Eldar.
The first game of the Organised Play was played. The Inventors met the Triad of Lotus Dragon in the first mission: The Post Office.
The armies: Since we’re using 2 hero armies both players agreed on using starter box armies to test the mission.
UCMS Midway, Seattle class fleet carrier
The last cruiser for my UCM starter fleet went of the shipyard today. One of my favorite UCM cruisers, a Seattle class fleet carrier. The UCMS Midway will now form my line battlegroup giving me 3 battlegroups in total. Fleet carriers came with the nice ability to launch fleet assets to attack enemy or defend friendly ships. With a launch capacity of 3 this means the Seattle can launch 3 Squadrons (tokens) of fighter and/or bombers. Bombers are anti ship strike crafts which form up in groups and make an attack against the target which get more lethal in numbers. Fighters could be used in two different ways. They can either give friendly ships a bonus on their point defence value (a +3 per fighter token!) or they can cancel enemy fighter tokens by “occupying” them in a dogfight. Besides that the Seattle is armed with two mass driver turrets for anti ship attacks.
Micro Art Studio started their Ambassador Program and Organised Play this year, and I was appointed ambassador for Leipzig, Germany. The program is mostly intended to bring in new players to Wolsung and give active ones a nice reason to maintain a campaign over a longer time period.
The first part, the Ambassador Program, lets players found embassies lead by an ambassador (obviously) to keep track about the games played, new players involved and how each embassy works compared to others. Each embassy collects points depending on how active the players work on the campaign and on “recruiting”. The points will then give the ambassador the oportunity to get cool stuff from Micro Art Studio.
The second part, the Organised Play, consists of a yearly campaign which is divided in quarters. In each quarter players fight out different missions given out by Micro Art. The best players here have the oportunity to get free minis each quarter and lots of free stuff at the end of the campaign each year.
So basically both parts play nicely together, giving the embassy and players the opportunity to collect lots of points.
a UCM vanguard battlegroup
The second group I painted for my UCM starter fleet is a vanguard battlegroup. These groups can contain heavy tonnage ships and in my case that’s a Moscow heavy cruiser. To get the boots on the ground, to hold some objectives, there are two New Orleans frigates flying with her.
a pathfinder battlegroup ready for some action
Usually I’m not that big into spaceship wargames. That’s because most of them only feature a straight up fight in the void. Dropfleet Commander on the other hand builds up conflicts and battles about conquest or reconquest of strategical objectives on planets (or space stations around them). That gives the game a really interesting playstyle in which you have to attack the enemy fleet and simultaneously drop your ground units via strike carriers to get boots on the ground. This and the gorgeous miniatures produced by Hawk Wargames finally lead me to buy a 2 player starter box.