bringing the beast into play – Blood Bowl Kroxigor

Due to a small Blood Bowl league we are starting next week, I painted the big guy of my Slann team, I’m fielding. The miniature is from Starplayer miniatures (the lizardmen beast), and in my opinion one of the best Lizardmen sculpts on the market. They do a whole lizardmen team, which looks absolutely fantastic. But for my frogmen, I just need this big reptilian fellow.

It’s a really nice sculpt with only a little mould to get rid of. In my case I had to replace the horn on the left shoulder, because I broke it off while cleaning the model. I painted him like my online lizardmen, because I really like the black and yellow colors going with the skin tone. I used violet and bright blue from valleyo for the overall skin, for the brighter skin and the same violet highlighted with beige for the scales. The horns and claws are painted using the same purple as the base colour I used for the skin, to get a more overall look. At first I tried to paint the metal parts with non metallic metal but after wasting two days on a really bad result, I changed my mind and used a silver color, washed down with citadels seraphin sepia (a great wash but I dont know if it is still availeble). The base is done simply using valleyo earth, green ochre and iraqi sand.

I already played one game fielding him with my frogs and he didn’t get stupid once, wich was the greatest achievement for me (I lost the game but it was still very funny). The slann player will be done step by step, while playing the league. I already tested a coulor sheme for my catchers.

First game in the league will be versus skaven. I hope the Kroxigor continues playing without getting stupid.

Maybe this great model will find a way into my newly rising Lizardmen army too, its just to cool.


6mm project – Israeli combat command

On the search for a modern ruleset in 6mm, my local gaming group and I went across GHQs “Micro Armour Modern – the Game” ruleset. Supported by GHQs own 6mm range of splendidly modeled miniatures (they also do WWII and naval battles), each of us ordered a combat command box, which is like a starter set, including enough models for an army, the quick start rules and even a plasic storage box.

The Israeli starter consists of:

10 Merkava Mk IV main battle tanks. These are the newest models of Israels Merkava line. They are in service since 2003. The design aims for the best possible protection of the crew, using every part of the equipment as an extra piece of armour. The engine sits in the front of the tank, giving the crew the possibility to disembark with a hatch at the back. With a total weight of 65 tons, it’s probably the heaviest main battle tank. These will get me a company of Merkavas with 3 platoons, each consisting of three tanks and one commander.

11 M113 Zelda APCs. Israel used M 113s as troop carriers since the 1970s. They have over 6000 M 113 based vehicles in service. Zelda is an inofficial name the vehicle got because of his reliability. The vehicles in the box are rather old versions of the APC, and are not equipped with any additional armour. Since the M 113 is an obsolete vehicle, with lacking armour to properly protect the passengers and crew, the Israeli military replaced the Zelda partly with the Achzarit (a T 55 based APC), and the Namer (Merkava Mk IV based). But there are still many Zeldas in service. This, together with the support gives me a whole mechanized company. 3 platoons with a support platoon and one commander.

1 M 901 ITV and 1 M 125 mortar carrier. These vehicles were used as support for mechanized infantry. Both vehicles are based on the M 113 chassis. The M 901 is fielding a dual M220 TOW anti tank missile launcher on the top, a M 125 mortar carrier, featuring a 81mm mortar, giving artillery support in the passenger compartment, with an extra wide hatch to fire directly out of the vehicle. These two together, and one of the Zeldas will form the support for my mechanized infantry.

10 bases of infantry and heavy weapons. These are the lucky ladies and gentlemen, who will ride inside the Zelda APCs. For each platoon there are 3 bases of infantry. One of which carrying a Dragon ATGM, and another one a Stinger SAM.

The amount of detail the vehicles and even the tiny soldiers have is tremendous. I don’t know how they did that, since I know the prototypes were sculpted in real scale, but that’s some really awesome stuff. They can even catch up to 15 – 28mm scale models. You can recognize every equipment the infantry is carrying. The casts are really good quality. Only a bit flash removing was necessary.  Assembly was a bit fiddly, putting all the tiny machine guns on the troop carriers. The tanks simply came in 2 pieces, the hull and the turret. At first I wanted to put every unit on a 25mm round base, but the Merkavas are so damn big that I had to use 30mm washers instead (in combination with magnet foil a nice transport choice).

The colors for the vehicles were kind of a different decision, since they seem to differ from time, battalion and weather conditions. Its like the german dunkelgelb problem with WWII wargaming.
In the end I chose two different colors. One for the Tanks, and one for the rest of the vehicles. This gives my some variety but still a good overall look for the army. I choose Valleyo stone grey for the APCs and Valleyo german camouflage beige for the tanks.
Both colors look similar to the ones that the original vehicles use. For both I just painted the whole vehicle in the base colour after priming, and than gave it a wash with thinned down army painter dark tone ink (really thinned down with a tiny bit of dish washer). Depending on the vehicle, doing this 1-3 times, worked out all the tiny details really well.

After that the vehicles got a drybrush with a brighter base colour, aiming for the details and edges. Now only details like MGs, tracks, markings and some dust still have to be painted. For the bases I started with Valleyo earth, drybrushing it with Valleyo green ocre and Valleyo iraqi sand. The markings were painted on with white. A chevron pointing up for all the tanks, marking them as 3rd Battalion and a chevron pointing to the front for the 2nd battalion. The tanks also got tiny numbers on the rear of the turret, marking the Platoons (2-4) and the command tank (1).

The Infantry was kind of a challange for me, since I usually do 28mm miniatures, so I just painted the most important details like the uniform, the faces and the weapons. Using a wash afterwards worked out the details really well and gave me a pleasant result. The bases were done like the ones for the vehicles, putting 4 men on a base for normal Infantry and 3 men for special weapon teams (Dragon, Stinger).

Overall I really like the scale, it isn’t too expensive (around 50 $ for the starter) you can get a painted army really quick (4 days I think) and it saves space. I played the game two times now, using the quick start rules (have to wait until my rulebook arrives), and it works really well, using a relatively simple set of rules but with a lot of depth and realism. We will test the whole ruleset the next time, using rules for infantry, aircrafts and artillery. I’m exited. Stay tuned.

Note: In game terms, one stand represents 3-6 vehicles or one platoon of infantry. Personally I prefer 1 vehicle/infantry equals 1 vehicle/infantry. So for game terms, Platoons will be companies and the two companies, one battalion each.




Bolt Action – 2nd squad and 2″ mortar team

Bolt Action_british_2nd squadThe highway decorators getting support.

I finished the 2nd 5 man team, and the light mortar team recently, and made some changes to my 500pts list. I really like the Vickers MMG but if you’re playing scenarios, the 50 points are much better spent on another 5 riflemen.

Since my Army Painter matt varnish spray caused some trouble the last time, I tested an acrylic dull coat from Valleyo on these miniatures. It doesn’t generate such a matt finish, but looks much cleaner in the end (and is less expensive).

The light mortar is always worth its points, even just as an order dice generator. The 5 man squad on the other hand, not riding in the carrier, is far to fragile for being a regular unit. Bringing them to full strengh will hopefully help them last a bit longer.
Next up,  I will paint a PIAT team and the missing guys from the 10 men squad. After that, another 10 men squad and maybe an OQF 6 pdr gun will follow.


Zombicide – trying something different


Since we have a lot of fun playing Zombicide recently I got a comission work from a friend. He is a bit overstrained painting all his zombie miniatures so he asked me if I could help him out.

I got the abomination from him and wanted it to look a bit like the artwork in the rulebook. Its a really nice miniature only removing the mould lines turned out to be very difficult trough the weak plastic.


I like how it turned out in the end only the blood effects aint as good as planned.


Bolt Action – first squad and MMG

Bolt Action_british_group bren carrier

I painted up the first 5 man squad, to man my universal carrier, and the Vickers MMG. Both units still need to be based properly. I played a first test game today, and was quiet happy about how the transport carrier and free artillery observer worked out.

The 5 man squad got a NCO with SMG and a LMG team, one of them holding the Bren light machine gun, the other the spare barrels and accessories pack. I think in the next few games, I’ll swap the LMG for a rifleman because they mostly fire the carrier mounted weapons, and dont really need to get their own Bren gun.

The MMG team members all have the Highland Division Badge on their shoulder, but not the one of the Black Watch, since they would be attached from the 1/7th Battalion, The Middlesex Regiment.

Hope you enjoy, cheers.

Bolt Action – building a british army

Bolt Action_ british army_group

Bolt Action is a game which I laid my eyes upon for severel years now, but always resisted to start playing it. Until now. Our local gaming community recently came to the conclusion that we should give it a try.

Since I am a gamer who always emphasizes the design and look of the miniatures, and not the competetive gaming value, I started with a british army. At first Universal Carriers. I love them and fielded them alot back in the days when I played with british “Flames of War” forces. Secondly Highlanders. I like kilts and bagpipes, so there was really no question for me in fielding an highland army.

At first I thougt about a unit I could field. Reading through some old FoW books, I found a unit roster of the 51st Highland Division and finally chose the 5th Black Watch. Next step was buying some stuff from Warlord Games giving me a 500p starter army, the commando character blister and decals for the 51st Highland Division.

For the seargeant I used the kilt supplied within the commando blister and parts from the plastic infantry. The 2nd Lieutenant is the “Brigadier Peter Young” miniature. I just removed the rifle and replaced it with a sten gun from the plastic infantry sprue, and modeled a umbrella around his stick. I use the bagpiper “Bill Millin” as my medic, since Bolt Action has no rules for bagpipes. The carrier got some stowage parts and weapons from the plastic infantry sprue too. I changed the heads from the crew with those from the plastic infantry since they look much nicer.

After building and priming everything, I decided to start with the commanding miniatures and the carrier.

The infantry and stowage parts on the carrier were painted using Army Painter Quickshade (exept for the Kilt). Before adding the matt varnish, I applied the decals indicating them as guys from 5th Black Watch (logo of the 51st division, 2 red stripes for the 153 Brigade and the patch of the Black Watch). The only guy who didn’t got Black Watch patches is my free artillery observer. I think he comes from the artillery section and just accompanies the guys, supporting them if necessary.

I will finish the bases by the time the whole starter army is finished. Left to do are one 10 man squad, two 5 man squads, a light mortar team, and a MMG team.


Guild Ball – Princess and a goal

After finishing the starter, I made the decision to paint another must have character for my team. Princess, the lovely mascot. Because she works really well with Boiler and Brisket and I really like the sculpt, she made it into my collection really quick. I chose a brownish white for the fur, but with some brown spots to make it look a bit more interesting. Some scars and the beauty in the beast was finished.

guild ball_butchers guild_princess

While working on my Butchers mascot, I thought about what I can use for a nice goal post. Since I wanted to go with a less brutal looking and meat stacked goal post, I used pictures of rugby goal posts as a reference, and thats what came out on the end:


guild ball_butchers_goal

Next up I think are Shank and Gutter. I tested them before with paper models, and I really like them.

I hope you enjoyed.